♥ Kaibib ♥
a.k.a. Miel Dyne
Hello! My name is Miel Dyne (Kaibib Resident) and I had been active (mostly) on Second Life since December 6, 2011. For most of 2012, I had been away from SL because I didn’t quite understand it yet. I remember having tried it years before but lost the account because I couldn’t remember what my SL name was, LOL. I bet the name I picked was super embarrassing and lame…
I joined Second Life because my sister was into it, and had a liking for the Furry side of it, since she used to play Furcadia a lot. I got drawn to it because I really liked the idea of a social platform kinda like “MMO” that really isn’t a game… and that I can dress up my avatar and interact with others without being made fun of for being ‘under leveled’ or not being able to compete with ‘high ranking players’ in an online game. I love Second Life mostly because of that and that it really is another life, though I try to remember that my first/real life comes first. (hahaha… my reality really isn’t all that great… s’why I spend hours in my virtual one.)
I soon strive to actually contribute to all the wonderful user created content in SL, because I think being creative this way would make my SL a little more meaningful (to me). It would definitely make me feel good that I don’t just sit around in my pixel house, waiting on the next shopping event and spending money that I shouldn’t. Earning my own money would make me feel better, even if I probably would go through it quickly. I’m slowly learning to manage money better, don’t worry.
I adore my new friends I encountered on SL, and I hope that maybe we all can stay friends. I’m grateful for their support even while I rip myself a new one every other week over tiny things. My SLife allows me to forget that I am sick for at least a few hours, taking a break from attempting to better myself. I still have room to learn.
… Boy that was long winded.
TL;DR – I’M A VIRTUAL FASHIONISTA WHO WANTS TO BE CUTE AND RUN AROUND IN A DIGITAL WORLD WITHOUT BEING BOTHERED BY HER REAL LIFE PROBLEMS.